This game continues the award winning tradition of Baobab, winning an Emmy for Outstanding Interactive Media for a DayTime Program as well as a Golden Reel Award for Outstanding Achievement in Sound Editing and the Fan Award at the Venice Film Festival.
I worked mostly on the project for Jeff Koonse. This was a virtual garden setting for Vive headset on PC, with butterflies that the user could touch and interact with. The butterflies would trigger a generative music system and play notes. This system was adapted from an earlier one devised by Charlie Hugenard and the output was spatialized using Steam Audio.
Unfortunately the garden idea ultimately did not get approved to go forward, so this video demo recorded from the Vive is the only evidence that exists for it. I did also consult on the other two projects in terms of audio mastering and last minute interaction tweaking. Overall a really fun job, just a bit disappointed it never saw the light of day.
We discussed various possibilities and settled on a FPS setting in a 3D maze environment. The piece would be the basic soundtrack, which would temporarily end musically by entering into special areas where players could experience a video of a performed piece by Randy or examine his influences. Once the player left the area the music would return. Eventually by visiting all four of these areas you were allowed to leave the maze by falling through it, which would trigger the ending and credits.
I handled all the level design and C# scripting for this in Unity which involved some usage of the Unity Timeline in the intro, as well as the ending and music management along with video clip playback playing on textures in special rooms. Also managed to find a text animation asset that created spooky floating text which was typed out for an introductory poem as well the basic directions. Overall a brief but fun project!
Due to the application being 32 bit and there being no desire to update it by Focal, the app is unfortunately no longer available.
Metaphysical Media was privileged to work on this critically acclaimed co-op physics based puzzle platformer from developer Sarepta Studios. We provided audio implementation assistance to the main contractor, my good friend Jory Prum and his Studio Jory, in this Unity based PC and Wii U title using Fabric audio middleware. Duties Included light scripting, configuring of scripts, configuring trigger objects in the Unity scene, and communicating more complex needs to the programming lead.
Sadly, this was the only time I was able to work with Jory on a project, due to his untimely death in a motorcycle accident in 2016.
Awards & Recognition:
- “Winner «Shadow Puppeteer – Indie Prize Europe: Director’s Choice Award»” – Amsterdam, February 2015
- “Winner «Shadow Puppeteer – Game Connection Development Awards: Most Promising IP»” – San Francisco, March 2015
For this project I handled nearly all of the coding for the C# scripting for player animations, object interactions, notifications, UI, the room and item generation as well as all visual level design. Models were sourced from Blendswap, OpenGameArt and Bitgem.