• C#, Design, Implementation, Prototyping
    • Unity
    • Game Audio Institute
Dangerous Dungeon is a third person 3D top down dungeon crawler adventure featuring procedurally generated architecture with randomly selected rooms with items, puzzles or traps. Guide your intrepid adventurer to success in this Unity based game lesson with music, sound effects and VO.

For this project I handled nearly all of the coding for the C# scripting for player animations, object interactions, notifications, UI, the room and item generation as well as all visual level design. Models were sourced from Blendswap, OpenGameArt and Bitgem.