• Implementation, Prototyping
    • FMOD Studio, Xcode
    • Sound In Motion
This was a slightly unusual contract job for an Israeli startup that did NOT involve Unity but instead used the low level FMOD Studio API running in Xcode. The team wanted to create an application for iOS that would allow the user to perform different kinds of foley to existing videos by triggering and manipulating parameters of the sound using touch. A few different panels allowed control of car foley, or of weather or other sounds. This was my first experience dealing directly with Xcode and ObjectiveC and it was a challenge but ultimately resulted in a shipping product that’s still available.

SoundInMotion1 SoundInMotion2