EagleDiveVR

    • C#, Implementation
    • Unity
    • Game Audio Institute
This VR based game lesson from the Game Audio Institute in Unity with spatial audio handled by Steam Audio was adapted from a Oculus Rift based Unity Asset. Using VRTK for a Vive version and subsequently Unity’s XR Interaction Toolkit, I revised the game code to run on Oculus Link in Windows as well as Mac and Windows standalone. I was responsible for all code revision and adapting to these platforms and overhauled the entire music management system as well. I also wrote the documentation and produced video tutorials for the implementation.