This game continues the award winning tradition of Baobab, winning an Emmy for Outstanding Interactive Media for a DayTime Program as well as a Golden Reel Award for Outstanding Achievement in Sound Editing and the Fan Award at the Venice Film Festival.
This groundbreaking onsite mixed reality (MR) musical experience produced by Wilkins Avenue and Pollen Music along with a star studded cast, including Grammy winner Vanessa Williams, was created for the Magic Leap AR headset, combined with a physical environment overlaid with virtual objects. For this contract, I worked with sound designer Richard Warp of Intonic Audio to assist in scripting audio interaction with two virtual musical objects for the area. This was a challenge, in that due to strict NDA clauses as a subcontractor, I was not permitted to see any artwork or to work inside the Unity project and had to go entirely by text and audio description of the desired behavior, while mocking it up in Unity myself to test the interaction and verify all was working. In the end, I did manage to overcome these limitations and delivered the desired behavior, which contributed to the excellent reception for the experience when it premiered at the 2019 Paris Comic-Con.
I worked mostly on the project for Jeff Koonse. This was a virtual garden setting for Vive headset on PC, with butterflies that the user could touch and interact with. The butterflies would trigger a generative music system and play notes. This system was adapted from an earlier one devised by Charlie Hugenard and the output was spatialized using Steam Audio.
Unfortunately the garden idea ultimately did not get approved to go forward, so this video demo recorded from the Vive is the only evidence that exists for it. I did also consult on the other two projects in terms of audio mastering and last minute interaction tweaking. Overall a really fun job, just a bit disappointed it never saw the light of day.
Constellation is a 3D music sequencer project i have been involved with for several years on and off in the Unity game engine. It is a unique music application/experience based upon the idea of being able to rotate a musical idea along a 3D while viewing it on 2D screen. The name of the app is based on the phenomenon that any given arrangement of stars in a constellation is not actually equidistant from the viewer. Instead stars are at different levels of distance from the viewer. Thus rotation of the constellation from a center point would result in vastly different patterns than what was originally perceived.
We discussed various possibilities and settled on a FPS setting in a 3D maze environment. The piece would be the basic soundtrack, which would temporarily end musically by entering into special areas where players could experience a video of a performed piece by Randy or examine his influences. Once the player left the area the music would return. Eventually by visiting all four of these areas you were allowed to leave the maze by falling through it, which would trigger the ending and credits.
I handled all the level design and C# scripting for this in Unity which involved some usage of the Unity Timeline in the intro, as well as the ending and music management along with video clip playback playing on textures in special rooms. Also managed to find a text animation asset that created spooky floating text which was typed out for an introductory poem as well the basic directions. Overall a brief but fun project!
Due to the application being 32 bit and there being no desire to update it by Focal, the app is unfortunately no longer available.
Metaphysical Media was privileged to work on this critically acclaimed co-op physics based puzzle platformer from developer Sarepta Studios. We provided audio implementation assistance to the main contractor, my good friend Jory Prum and his Studio Jory, in this Unity based PC and Wii U title using Fabric audio middleware. Duties Included light scripting, configuring of scripts, configuring trigger objects in the Unity scene, and communicating more complex needs to the programming lead.
Sadly, this was the only time I was able to work with Jory on a project, due to his untimely death in a motorcycle accident in 2016.
Awards & Recognition:
- “Winner «Shadow Puppeteer – Indie Prize Europe: Director’s Choice Award»” – Amsterdam, February 2015
- “Winner «Shadow Puppeteer – Game Connection Development Awards: Most Promising IP»” – San Francisco, March 2015