Smuggler’s Dilemma TPS

    • Audio, C#, Design, Implementation
    • Unity, FMOD Studio
    • Game Audio Institute
This third person Unity and FMOD Studio sci-fi shooter game lesson for GAI started life as a brief collaboration and ended up largely a solo dev project, starting first from an existing free FPS framework and then changing over into various other TPS frameworks, along with supplemental scripting filling out the interaction. I handled all the level design, player/enemy and weapon setup, and the audio system, starting with Unity audio and then transitioning into FMOD Studio event and parameter triggering. The code was revised and classroom tested several times over the years, and its usefulness as an advanced game lesson covering all of the major audio categories as well as several features of FMOD Studio, has been well-proven. I also wrote the documentation, and produced tutorial videos on the implementation.