This game lesson in Unity was adapted from an older Unity mobile demo on occlusion culling. Since then it has gone through a few revisions, with the most recent design being a simple FPS puzzle based escape room game, It’s been used by hundreds of students in game audio to learn the basics of audio in Unity.
I designed the basic configuration with programming help from Graham Pezzutti and did some parts of the audio interaction in C#, plus writing all of the documentation, tutorials, and testing.