• Audio, Design, Implementation
    • Unity, FMOD Studio
    • Game Audio Institute
This game lesson was adapted from an existing project into a simple but complete game lesson covering adaptive music and ambience in FMOD Studio and Unity. I adapted existing scripts to drive FMOD Studio event parameters, as well as some more level design, and all of the documentation, in both written and video tutorial form. I also composed the music and designed the ambience for the demos.